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Moosevoice Backstage Pass
Joined: 16 Nov 2012 Posts: 437 Location: Iowa
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Posted: Wed Nov 30, 2016 4:23 am Post subject: rates for app |
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What are you guys charging for voicing a stuff?
I have a client who's asking for a quote on an a project that's about 3-5 minutes of audio.
Any help here would be greatly appreciated.
Hugs _________________ www.moosevoice.com |
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ConnieTerwilliger Triple G

Joined: 07 Dec 2004 Posts: 3381 Location: San Diego - serving the world
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Posted: Wed Nov 30, 2016 10:23 am Post subject: |
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Check out the suggested rates on the GVAA Rate Guide http://globalvoiceacademy.com/rate-guide/
Maybe that will help.
Mobile Game A s - Character $350-$500 per game --> 1 hr up to 3 voices / $75 per additional voice. Single product usage only (only one mobile game). DOES NOT include TV or broadcast usage.
Mobile Game A s - E-Learning Educational $350-$400 for 1-5 finished minutes / $600 up to 10 finished minutes Single product usage only (only one mobile game). DOES NOT include TV or broadcast usage. _________________ Playing for a living...
www.voiceover-talent.com
YouTube Channel: http://youtube.com/connieterwilliger |
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Philip Banks Je Ne Sais Quoi

Joined: 20 Jun 2005 Posts: 11074 Location: Portgordon, Scotland
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Posted: Wed Nov 30, 2016 3:39 pm Post subject: |
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$12, a velvet hat, a Wagon Wheel and a bottle of Vimto. |
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Foog DC

Joined: 27 Oct 2013 Posts: 608 Location: Upper Canuckistan
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Posted: Fri Dec 02, 2016 10:52 pm Post subject: |
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Philip Banks wrote: | $12, a velvet hat, a Wagon Wheel and a bottle of Vimto. |
Vimto? Well aren't we posh! I'll do it for a toque, a twinkie, and a half-finished can of Fresca.
(I think the Canadian P2P mafia's business model is getting to me) _________________ Andrew Fogarasi
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