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Scott Tunnix
Joined: 29 Oct 2018 Posts: 3
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Posted: Thu Nov 15, 2018 6:40 pm Post subject: Brutally Honest Feedback On My First Video Game Demo Reel |
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Hi all,
I'm fairly new to the world of VO (have only been doing it for around 3 months) but am making some fairly decent extra money from it and so am hoping to start taking things to the next level.
I'm mainly voicing explainers, IVRs and e-learning / corporate stuff at the moment, but would really like to start doing some more work on video game voice acting.
I've put together a rough demo reel and would be really grateful for as much honest feedback as possible, specifically in terms of:
Delivery
Audio Quality
Quality of copy
Weakest parts to the demo
any other help / advice / feedback!
For reference, I'm British, from the UK and 29 years old.
I've uploaded a copy to SoundCloud here - https://soundcloud.com/user-656648992/video-game-npc-voice-over-demo
Many thanks in advance!
Scott |
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Philip Banks Je Ne Sais Quoi

Joined: 20 Jun 2005 Posts: 11067 Location: Portgordon, Scotland
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Bob Bergen CM
Joined: 22 Apr 2008 Posts: 976
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Posted: Fri Nov 16, 2018 4:04 pm Post subject: |
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Hey buddy! I absolutely hear raw talent. But it's quite clear from this you really just don't know what goes into a competitive game demo. I think better than try to explain that, you should take a listen to some sample demos from a good demo producer:
http://www.demosthatrock.com/portfolio.html
I would also listen to the game demos from some of the top game vo actors in the industry:
https://www.deanpanarotalent.com/yurilowenthal
http://www.sbvtalent.com/talent/max-mittelman
There are many more. Surf the sites of the agencies Atlas, CESD, SBV, WME, DPN. That's your competition. Listening to all of this should better demonstrate what is needed and (or) lacking in your demo. You have a lot of work yet to do. But you are on the right track! |
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Scott Tunnix
Joined: 29 Oct 2018 Posts: 3
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Posted: Sat Dec 08, 2018 6:42 am Post subject: |
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Hi Bob,
Many thanks for your honest feedback - it's much appreciated. You're absolutely right and it's clear from listening to a few samples, that I'm miles off of the competition on this one. I think it's also clear I need to up the intensity massively too, I feel like my clips are all at the one level. If I had to keep 2 clips (and work on them) and ditch the rest, as a starting point - which would you recommend?
I do have a question regarding the Gaming Demo from the first link you posted... Could this be considered a bit 'over-produced'? - Not sure if this is the right term, but there are ALOT of effects, sounds and music going on (as well the mix of different VAs), which although it sounds great - makes it quite difficult to really hear the actor?
Thanks again for taking the time to respond. (If you're interested, I've also just posted a link to my commercial reel, which I feel at the moment is more in my comfort zone).
Thanks,
Scott |
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Bob Bergen CM
Joined: 22 Apr 2008 Posts: 976
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Posted: Sat Dec 08, 2018 8:28 am Post subject: |
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It is true, you do not want an over produced demo. It's the actor who the demo is selling, not the producer. Chuck's demos are indeed fully produced segments. I really wanted you to hear a solid difference from your demos. I always tell actors to make sure they speak up with the finished product if they feel it is over produced when it's done.
As for what you have right now it appears your demo is no longer available. That said, my advice is to start from scratch. Why keep any of it? |
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