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Deirdre Czarina Emeritus

Joined: 10 Nov 2004 Posts: 13023 Location: Camp Cooper
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Posted: Wed Jun 12, 2013 2:29 pm Post subject: Video Games Demos |
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I was just looking at the post Lance Blair made in the Critique section, asking for some feedback about some game voices he'd "strapped together". {I'm not rendering a critique because some of those voices were from projects Lance and I worked on, and frankly, I think everything he does is awesome.}
I recently asked a couple of my favorite directors what they wanted to hear in a video game demo:
Mike Csurics said this:
Quote: | Because of the work I've done I tend to prefer demos with little to no FX/underscoring if possible. I also like'natural voice' demos and usually wind up going off of peoples audio-book reels or voiced bit part clips in procedural TV shows on youtube because almost everybody thinks that a character reel is the only demo they need.
But really, everybody is different. Here are some pretty universal constants though:
Put your best work in the first four seconds because that's about as long as I (and most others) give demos
No more than 30 seconds
In a character reel if I hear the same character/voice more than once. it makes me feel like you don't have much range
I don't need to hear every line your character has ever spoken. 3-5 seconds each will do fine
Please don't mash all your voices to try and get as much in to your 30 seconds as possible. It just becomes one annoying din.
Less is more especially when the less is great
Please have separate natural/dramatic demo that cycles through your emotional range.
Combat and drama? Don't overdo it. Do it just right.
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And Chris Borders had this to say:
Quote: | Typically the ones that stand out the most tend to be short, and have a great deal of diversity (many accents, pitches, and styles of acting… as long as they are all well done). Now days, I don’t get to do as many cartoony type games, so I tend to look for actors that can pull back from a character voice, and play it more realistic. Regardless, it’s always good to have a separate demo for all different types of work (commercial, animation, interactive, etc). |
I hear WAY too many horrid game demos, badly directed (if directed at all) with the sound designed by people who no business attempting game sound design. A bad game demo is worse than no game demo at all. If your "interactive" demo is revolting, I won't be likely to consider asking you for an audition, even if you have a splendid audio book or narration demo. A bad games demo shouts to me that you don't "get it".
And while Mike said he doesn't want to hear much FX or music, I know he means he just doesn't want to hear the "production".
I've decided to quit complaining, so my sound designer pals at Fastestmanintheworld Media and I are producing game demos. _________________ DBCooperVO.com
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Last edited by Deirdre on Wed Jun 12, 2013 10:29 pm; edited 2 times in total |
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Yonie CM

Joined: 31 Aug 2011 Posts: 906
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Posted: Wed Jun 12, 2013 3:29 pm Post subject: |
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Thanks very much, Deebs! Very good things to think about. |
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Bruce Boardmeister

Joined: 06 Jun 2005 Posts: 7977 Location: Portland, OR
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Posted: Wed Jun 12, 2013 3:31 pm Post subject: |
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I also gather it depends on who you're offering a demo to. Some companies specialize in big, loud monsters and heroes, but so many other game developers these days seem to want realistic (maybe "Television show" realistic is a good description?) actors, not cartoon voices.
Ach, what's a gargoyle to do? Multiple game demos I guess.
B _________________ VO-BB Member #31 Enlisted June, 2005
I'm not a Zoo, but over the years I've played one on radio/TV. . |
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Yonie CM

Joined: 31 Aug 2011 Posts: 906
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Posted: Wed Jun 12, 2013 3:41 pm Post subject: |
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Don't you think that animated demo with broad characters would work? |
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Shiromi Contributor III

Joined: 24 Nov 2012 Posts: 93 Location: Seattle, WA
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Posted: Wed Jun 12, 2013 3:54 pm Post subject: |
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Wow. Some great info. Thanks! Interesting to note that they want natural voices with little to no effects, but I guess with gaming tending towards the naturalistic, it makes sense. |
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Deirdre Czarina Emeritus

Joined: 10 Nov 2004 Posts: 13023 Location: Camp Cooper
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Posted: Wed Jun 12, 2013 10:31 pm Post subject: |
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@Bruce— It certainly makes sense to include a monster in any game demo!
If you're doing 5-6 voices/sounds in 30 seconds, you can get a monster in there. _________________ DBCooperVO.com
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Philip Banks Je Ne Sais Quoi

Joined: 20 Jun 2005 Posts: 11074 Location: Portgordon, Scotland
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Posted: Thu Jun 13, 2013 12:53 am Post subject: |
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On a video game demo? Don't really know but I suspect the real answer is "Someone who is able to act ...NO, really ACT ..Actually ACT"
If you met a producer for a coffee could you show him how well you are able to act WITHOUT making him cringe? |
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Deirdre Czarina Emeritus

Joined: 10 Nov 2004 Posts: 13023 Location: Camp Cooper
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Posted: Thu Jun 13, 2013 6:43 am Post subject: |
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Yeah, inciting a cringe is a real deal-breaker. _________________ DBCooperVO.com
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ccpetersen With a Side of Awesome

Joined: 19 Sep 2007 Posts: 3708 Location: In Coherent
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Posted: Thu Jun 13, 2013 10:00 am Post subject: |
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I don't know why, but for some reason I'm reminded of the diner scene from "When Harry Met Sally" -- could you do that scene without making the producer cringe? _________________ Charter Member: Threadjackers Local 420 |
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Deirdre Czarina Emeritus

Joined: 10 Nov 2004 Posts: 13023 Location: Camp Cooper
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Posted: Fri Jun 14, 2013 9:50 am Post subject: |
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Not in a games demo.  _________________ DBCooperVO.com
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Last edited by Deirdre on Fri Jun 14, 2013 10:30 am; edited 1 time in total |
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cyclometh King's Row

Joined: 06 Aug 2010 Posts: 1051 Location: Olympia, WA
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Posted: Fri Jun 14, 2013 9:51 am Post subject: |
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We'll be having a chat soonish, DB.  _________________ Corey "Vox Man" Snow
http://voxman.net |
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ccpetersen With a Side of Awesome

Joined: 19 Sep 2007 Posts: 3708 Location: In Coherent
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Posted: Fri Jun 14, 2013 12:05 pm Post subject: |
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Deebs, true that scene wouldn't work in a games demo. I was thinking more the principle behind giving it your all and making it believable. _________________ Charter Member: Threadjackers Local 420 |
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KaraEdwards M&M

Joined: 21 Feb 2007 Posts: 2374 Location: Behind a mic or camera, USA
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Posted: Thu Jun 27, 2013 6:31 pm Post subject: |
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Timely info!! Thanks!! I'm in the process of updating current demos and adding my first ever game demo to the stack...
Deirdre...you may be hearing from me soon! _________________ Threadjackers local 420
Kara Edwards
http://www.karaedwards.com
kara@karaedwards.com |
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