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Favorite Real Time & Non Real Time Effect
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Dan-O
The Gates of Troy


Joined: 17 Jan 2005
Posts: 1638

PostPosted: Mon Jul 16, 2007 1:55 pm    Post subject: Reply with quote

Bruce wrote:
I'll make a copy of that phrase and run it in a second channel side by side with the original. I'll run it a few milliseconds before or after the original


Have you tried panning the channels right and left? You want a huge sound, there you go. Most of the imaging guys I know use this trick.
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Hart
Assistant Asylum Chief


Joined: 03 Jan 2006
Posts: 2107
Location: Foley, AL

PostPosted: Mon Jul 16, 2007 1:56 pm    Post subject: Reply with quote

yeah, I do that one sometimes.
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BenWils
The Thirteenth Floor


Joined: 08 May 2006
Posts: 1324
Location: In a Flyover State

PostPosted: Mon Jul 16, 2007 2:27 pm    Post subject: Reply with quote

For vocals in music (can also be used for VO in the right application) I like to set up a reverb with a large room/decay time and then set the dry/wet mix to about 5 to 7 percent. Meaning 5 to 7 percent wet mixed with a dry signal of 95 to 93%.

It just adds a lot of depth/presence with out making your vocal sound real cheesy with too much reverb. It also helps to have a good efx plug or processor that has nice reverbs.
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Ben


"To be really good at voiceover, you need to improve your footwork and hip snap."
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Deirdre
Czarina Emeritus


Joined: 10 Nov 2004
Posts: 13026
Location: Camp Cooper

PostPosted: Mon Jul 16, 2007 2:29 pm    Post subject: Reply with quote

I love my Cosmonaut radio effect plug-in .
It has a squelch setting.
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DaveChristi
King's Row


Joined: 03 Aug 2006
Posts: 1033
Location: Bend, OR

PostPosted: Mon Jul 16, 2007 2:40 pm    Post subject: Reply with quote

Deirdre wrote:
I love my Cosmonaut radio effect plug-in .
It has a squelch setting.


How cool is that! I had to create my own bullhorn squelch/feedback sound effect once. It was a combination of mic feedback that I created intentionally plus a clicking sound I made with my tongue against the roof of my mouth plus my fingers snapping.

I think it sounded pretty good!
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Dave "Christi" Felton
The Character Voice Actor
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tackerman
The Gates of Troy


Joined: 14 Jun 2006
Posts: 1741
Location: in the ether

PostPosted: Mon Jul 16, 2007 3:46 pm    Post subject: Reply with quote

Great tips in this thread folks. Keep 'em coming!
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Hart
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Joined: 03 Jan 2006
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Location: Foley, AL

PostPosted: Mon Jul 16, 2007 3:49 pm    Post subject: Reply with quote

This is one of those areas where I firmly believe in the 2 rules of success but I will share one of mine. While it has to do with your voice, you apply it to all the other tracks instead.

Quite often when I put my voice over music or effects I'll apply a simple EQ to said music and/or effect (non-destructively of course). Audition 1.5 has a preset called "vocal cut" in the graphic equalizer. That works. Or if you want to make your own, create a dip centered around 2k. I usually drop it -6 to -9 db. Here's a picture.




It's a quick and easy way to get your voice to sit better in the overall mix.
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DaveChristi
King's Row


Joined: 03 Aug 2006
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PostPosted: Mon Jul 16, 2007 3:52 pm    Post subject: Reply with quote

Hart wrote:
This is one of those areas where I firmly believe in the 2 rules of success


1 - Don't tell everything you know

2 - ...
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Dave "Christi" Felton
The Character Voice Actor
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Diane Maggipinto
Spreading Snark Worldwide


Joined: 03 Mar 2006
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PostPosted: Mon Jul 16, 2007 4:07 pm    Post subject: Reply with quote

don't ask for #2

dave, i loved your sample.

love you man!
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TheVoiceOfBob
14th Avenue


Joined: 05 Oct 2006
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PostPosted: Mon Jul 16, 2007 4:48 pm    Post subject: Reply with quote

Brian,
I'll take your one rule of success over many other people's ten rules. You do some really great work.
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Dave
Lucky 700


Joined: 11 Nov 2004
Posts: 727
Location: Houston, Texas

PostPosted: Mon Jul 16, 2007 6:05 pm    Post subject: Reply with quote

DaveChristi wrote:
I have 2 favorite non-real-time filters in AA2.0. 1 - Compander (in Dynamics Processing) and 2 - Broadcast (in Multiband Compressor). Use the 2nd one sparingly and only in the right places. [Edit]
OK... and I have to admit... I like pitch up and down (no more than 5%).


This is the best thread in a looooong time!Thank you, thank you, thank you! The pics made it all very simple to duplicate and I love the results!!! Feel free to share more Wink
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BenWils
The Thirteenth Floor


Joined: 08 May 2006
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Location: In a Flyover State

PostPosted: Mon Jul 16, 2007 6:10 pm    Post subject: Reply with quote

Hart wrote:
I usually drop it -6 to -9 db.


Wow, that is a lot Brian. I have done this when a track has some serious guitar (or other similar frequency instrument) action in it at about the 2 to 5k range. It works to reveal the voice more as you say but man, your tracks must lack snap or snare sound if you are doing it to every track at -6 to -9 dB.

Okay....good gosh...I'm done. I have posted on way too many techy things people could care less about in the last few days. Something must be in the water as of late in my area......ehhhhkkk. Try reducing your output from your flux capacitors....yadda yadda.

Rolls Eyes
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Ben


"To be really good at voiceover, you need to improve your footwork and hip snap."
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Hart
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Joined: 03 Jan 2006
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PostPosted: Mon Jul 16, 2007 6:24 pm    Post subject: Reply with quote

It varies from track to track, but it's interesting you say that Ben. Hmm. Gives me something to think about.
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sdelgo
Contributor IV


Joined: 04 Dec 2006
Posts: 143
Location: Milwaukee

PostPosted: Mon Jul 16, 2007 8:55 pm    Post subject: Reply with quote

Quote:
I've never heard of whisper tracking or vocoder/talkback. What are they and how do you employ them?


I strictly use all in imaging along with about 25 more tricks. As stated somewhere before on this board... I'm more into the radio imaging and recording of musicians/singers than I am into VO/acting. That being said...

1. Whisper tracking is a trick I learned from an old producer friend that used to record alot for Motown.

Step one: Record your vocal and make a copy for a total of 2 sepaerate tracks.

Step two: Run the copied track through an FET filter with everything set to zero except a nice triangle peak at around 9khz (very thin and tinny sound)

Step three: Run the thin track through a chorus effect and some reverb.

Step four: Compress the thin track.

Step five; Mix the original track and the thin track together for a nice "airy" vocal without alot of noise.

I use this quite a bit on alot of my imaging work. this also works without running the track through the FET filter for a nice F A T sound without losing alot of dynamics.

Talkbox:

Remember Joe Walsh and Peter Frampton's "talking guitar" sound?
That was a talkbox. Instead of using a guitar I use a synthesizer to make the sound which runs into my mouth via a vinyl tube. I then modulate the sound with my mouth to form the words. sample...
www.steviedproductions.com/vobb/VOBBtb.mp3

Vocoder:

Similar sound to the talkbox but a very different method. it's a machine that takes a carrier wave (synth) and a modulator (my voice into a mic) and combines the two signals by dividing my voice into the tone of the synth and you get a nice clean robotic sound. sample...
www.steviedproductions.com/vobb/VOBBvoc.mp3

Like I said these are just for the radio imaging and club dj promos that I do on the side. I really don't imagine alot of use in regular VO work but they are my favorites anyway.

Here is the talkbox in a small song...
www.steviedproductions.com/vobb/i_hit_deputy.mp3


Steve
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Deirdre
Czarina Emeritus


Joined: 10 Nov 2004
Posts: 13026
Location: Camp Cooper

PostPosted: Tue Jul 17, 2007 11:32 am    Post subject: Reply with quote

Here's an example of Cosmonaut Voice.

http://www.vo-bb.com/demos/Cosmo.mp3
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